Proximity Charge
| |
Type | Structure Expression error: Unexpected < operator. |
Rarity | Common |
Cost | 4 ![]() |
Attack | 0 |
Health | 1 |
[data page] [edit] |
Description[]
Proximity Charge is Common Structure scroll which can be summoned for 4 Energy resources. Its subtypes are Error: Undefined index. It has 0 attack points and 1 health point.
Abilities[]
Error: Undefined index
Appearance[]
Flavor text[]
Tread lightly!
Deck use[]
History[]
Version | Date | Description | Before | After |
---|---|---|---|---|
0.70 alpha | August 21, 2012 | Proximity Charge was added to the game. It wasn't implemented yet but was erroneously released. | - | |
- | Unknown | Proximity Charge was removed from the game. | - | |
0.72 alpha | October 4, 2012 | Proximity Charge was added to the game. | - | |
Its subtype was added. | - | Wall | ||
0.79 alpha | December 11, 2012 | Its cost was increased. | 3 ![]() |
4 ![]() |
Its abilities were changed. | When Proximity Charge is destroyed in combat, attacking unit receives 4 damage. | When Proximity Charge is destroyed in combat, attacking unit receives 4 damage. When Proximity Charge comes into play, another Proximity Charge is summoned on an unoccupied adjacent tile (without this ability). | ||
0.94.2 beta | June 18, 2013 | Its abilities were rephrased. | When Proximity Charge is destroyed in combat, attacking unit receives 4 damage. When Proximity Charge comes into play, another Proximity Charge is summoned on an unoccupied adjacent tile (without this ability). | When Proximity Charge is destroyed in melee combat, attacking unit is dealt 4 damage. When Proximity Charge comes into play, one copy is summoned on a random adjacent tile. |
Its flavor text was added. | - | Tread lightly! |