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Shrine
Shrine
Type Structure Expression error: Unexpected < operator.
Rarity Rare
Cost 3 Order
Attack 0
Health 2
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Description[ | ]

Shrine is Rare Structure scroll which can be summoned for 3 Order resources. Its subtypes are Error: Undefined index. It has 0 attack points and 2 health points.

Abilities[ | ]

Error: Undefined index

Appearance[ | ]

Shrine (art)
Scroll art
Shrine (unit)
Summoned unit

Flavor text[ | ]

With a strong enough faith, you don't need gods for miracles.

History[ | ]

Version Date Description Before After
- November 18, 2011 Shrine was introduced at 2011 Minecon. It had 4 health points and cost 3 Growth. -
- June 25, 2012 Shrine was seen on Scrolls website. Its health points were lowered to 2 and it had been moved from Growth to Order. -
0.68 alpha July 5, 2012 Shrine was featured in the first alpha version. -
0.70 alpha August 21, 2012 Its ability was rephrased. While Shrine is in play, all friendly units get +1 Health. While Shrine is in play, all friendly units gains +1 Health.
0.72 alpha October 4, 2012 Its subtype was added. - Totem
Its flavor text was added. - With a strong enough faith, the gods needn't even exist for miracles to happen.
0.77 alpha November 19, 2012 A mistake in its ability was corrected. While Shrine is in play, all friendly units gains +1 Health. While Shrine is in play, all friendly units gain +1 Health.
0.86 alpha May 2, 2013 Its ability was rephrased. While Shrine is in play, all friendly units gain +1 Health. While Shrine is in play, all other units you control gain +1 Health.
0.94.2 beta June 18, 2013 Its flavor text was rephrased. With a strong enough faith, the gods needn't even exist for miracles to happen. With a strong enough faith, you don't need gods for miracles.
0.117 beta February 25, 2014 Its ability was rephrased. While Shrine is in play, all other units you control gain +1 Health. As long as Shrine is in play, all other units you control gain +1 Health.
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