Version
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Date of Addition
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Additions Summary
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0.131.1 beta
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September 26, 2014
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Scrolls:
Miscellaneous:
- When losing a Trial you haven't yet beaten, you now gain gold as when losing against the AI, minus the idol bonus.
Bug Fixes:
- Banner of Ordinance (Order): Fixed crash bug when removing Lingering spells.
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0.131 beta[1]
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September 23, 2014
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Features:
- Added the Black Market. This is a player-driven marketplace for Scrolls that's accessible from within the Store. The Black Market lets you buy and sell scrolls even when the seller is offline.
- Added 10 new trials. In some of these trials, you will be using a fixed deck instead of choosing your own.
- Arena:
- The arena has been given a new look, and single player quick match has been renamed to Skirmish. This overhaul is still work in progress.
- Added help texts for game modes in the Arena.
- Judgement:
- Reverted back to using entirely randomized rarities instead of having fixed rarity rows.
- Increased gold rewards to 2500/1500/1000/500/250/100 (was 1600/1000/800/400/200/100).
- You can now click certain scrolls to bring up more detailed rules. One or more highlighted words in the scroll rules indicates when this is possible.
- Added a profanity filter to the chat. This uses black listed words compiled from several sources. If you find any words that should not be in the black list, please report them to a moderator.
- Testing Grounds have been removed and replaced by Quick Match. As the test server is now open for everyone on Mondays, we'll run future tests there instead.
- Added new guide popups that are shown the first time you view the Arena, Deck Builder, Crafting, Store or Profile pages. These can be brought up again by clicking the page's name while on it.
- Gameplay:
- Gold gain in regular matches has been increased by 25%.
- You can now sacrifice for Wild up to double your lowest resource (in other words, having 2G and 2O lets you get 4W).
- Abilities can now be used any number of times per turn (unless rules specify otherwise).
- Attack and Health values on units are now tinted when their value has been increased above or below the unit's default value.
- Curse and Poison are now effects instead of enchantments. Purification, Unbind and Wings Sorceress can now remove effects as well as enchantments.
- When an ability is used, an effect is shown on the user and target of the ability.
- Enchanted units now have a slight additional glow.
- Relentless units now deal minimum required damage to destroy Cursed units.
- Traits:
- New trait: Idol strike X: Deals X extra damage to idols.
- New trait: Regeneration X: Heals X at the beginning of each of your turns.
- Poison: Now lasts until purified or unit dies.
- Flying: Now lets a unit move anywhere, but have its Countdown increased by 1 if moving to a non-adjacent tile.
Scrolls:
- Waypoints:
- We've added our brand-new set, Waypoints! This includes 56 all-new scrolls and many new rules and mechanics.
- Added Lingering spells. These are spells that stay next to the board and have an effect over several turns.
- Added Sifting scrolls. These use a new system for looking at a number of scrolls and picking some of them.
- Explorer's packs have been updated to Waypoints (no longer has increased chance to give Rebellion scrolls).
- Existing Scrolls:
- Rat King (Growth): Now summons rats within an Inferno Blast-like area instead of on target tile and its neighbors.
- Ancestral Pact (Growth): Cost 4 (was 3), now has Linger 3.
- Sister of the Owl (Growth): Cost 6 (was 5), 3 Attack (was 2), 5 Health (was 4). No longer increases Health when Owls die.
- Berserker (Growth): Regeneration 1.
- Bountiful Times (Growth): Now decreases countdown by 2 (was 1), only affects other bunnies.
- Death Cap Berserk (Growth): Damage reduced to 1 (was 2).
- Earthbond (Growth): Redesigned. Cost 2. Gives 2 Health, Magic armor 1.
- Elan Vital (Growth): Regeneration 1.
- Kinfolk Jarl (Growth): 4 Attack (was 3).
- Leeching Ring (Growth): Always heals for 2, no longer has Magic armor.
- Eternal Statue (Growth): Regeneration 1.
- Mangy Wolf (Growth): Cost 3 (was 4), no longer heals on attacking.
- Noaidi (Growth): Redesigned. Now has Replenish.
- Hymn (Growth): Now fully heals target unit (was 3).
- Owl (Growth): Cost 2. Uses new Flying trait.
- Skythorn (Growth): Countdown 4 (was 6).
- Jarl Urhald (Growth): Cost 8 (was 9).
- Oak Blood (Growth): No longer has Magic armor (was 1).
- Miasma Well (Decay): Redesigned. Has Countdown 1, and deals 1 poison damage to poisoned units when Countdown becomes 0.
- Mire Shambler (Decay): Fixed bug where its move would not trigger after walking.
- Monstrosity (Decay): Redesigned. Cost 3. 3/2/3. +1 Attack for each adjacent Monstrosity, -1 Attack for other adjacent creatures.
- Monstrous Brood (Decay): Can no longer target structures or opponent units.
- Blightbearer (Decay): Cost 4 (was 3).
- Blade Husk (Decay): 5 Attack (was 4).
- Ilmire Hunter (Decay): 4 Health (was 5).
- Shroud of Unlife (Decay): Enchanted unit now counts as Undead.
- Lifestealer (Decay): Now heals by 2 when it damages another unit.
- Malevolent Gaze (Decay): Now reduces Move by 2 until end of turn, gives Curse 2, no longer has Dominion.
- Pest Dissimulator (Decay): Cost 5 (was 4).
- Hex Marks (Decay): Idol strike 3.
- Stitcher (Decay): 4 Health (was 3).
- Unbind (Decay): Redesigned. Cost 2: Now removes all enchantments from target unit, and increases its Countdown by 1.
- Uneasy Alliance (Decay): Attack is now always increased by 2 (was variable). When the unit is destroyed, all other creatures with Uneasy Alliance are destroyed.
- Wicked Being (Decay): No longer Curses attacker. Has Unstable 2.
- Nuru, Flesh-seamstress (Decay): 7 Health (was 6).
- Cursed Presence (Decay): Is now a spell, gives Curse 4 on target unit.
- Void Gate (Decay): New animation.
- Corrode (Energy): Now gives double damage to both players' units, draw scroll if idol is destroyed on either side.
- Echomaton (Energy): Now triggers on 3 or more attack (instead of 2 or more).
- Fulmination Conduit (Energy): Countdown 2 (was 1).
- Iron Ogre (Energy): 8 Attack (was 7).
- Machine Priest (Energy): Redesigned. Cost 3: Structures and Automatons have their Attack increased by 1.
- Overdrive (Energy): Damage reduced to 1 (was 2).
- Power Trip (Energy): Now draws a scroll if current Energy is 11 or more after using it.
- Siege Cracker (Energy): Idol strike 5.
- Roasted Bean Potion (Order): Is now a spell. Move increase lasts until end of turn.
- Wings Warder (Order): No longer relies on Countdown 1 or less to work.
- Cay, Royal Envoy (Order): 7 Health (was 6).
- Righteous Partisan (Order): Redesigned. Cost 3: 3/2/3. When Righteous Partisan comes into play, if you no more units than your opponent, draw 1 scroll.
- Gallant Defender (Order): Now has armor while the number of units is equal or less than your opponent's.
- Knight Scholar (Order): 4 Health (was 5).
- Ruse (Order): Reworked: Cost 2. Linger 4. Your creatures have Spiky 1.
- Sinmarked Zealot (Order): 2 Health (was 1).
- Eternal Sword (Order): No longer gives Health (was 1). Now transfers properly even when unit is destroyed by death effects.
Miscellaneous:
- Scroll art has been updated for improved readability.
- Added ingame descriptions for the following concepts: Base Countdown, Lingering spells, Move, melee combat, poison, current resources, healing, effects, Dominion, Pillage, Curse, Armor, Magic armor, Relentless, Piercing, Ward, Sift, curse triggering and pseudo-random countdown selection.
- Added short ingame descriptions for summoned creatures: Illthorn, Husk, Nog, Mangy Rat, Beast Rat, Gun Automaton, Bunny, Monstrosity, Ragged Wolf, Owl, Mire Shambler and Revenant.
- Hitting Ctrl+S in the deck builder now brings up the save dialog.
- Abilities can now be used any number of times per turn unless rules say otherwise.
- Adjusted wordings on a great number of scrolls for consistency and clarity. Attack/Health boosts, Countdown reduction, resource increase, damage dealing, 'while in play' modifiers and the use of gain/get have all been standardized.
- Non-video settings are now saved per profile instead of per computer.
- Added a sign out button to the splash page.
- Added a code of conduct button to the splash page.
- Added a 'Forgot your password' button that shows up if you enter an incorrect password.
- Enchantment tabs on scrolls are now more tightly squeezed together if you have too many.
- Trial bosses now have a Boss enchantment tab.
- The game client now has a new icon to separate it from the launcher.
- Hitting the left and right arrows in the deck builder now scrolls the library correspondingly.
- The deck builder now properly remembers the deck's name even when it's just been saved for the first time
- Hitting the up arrow in the chat now puts your most recent message in the text field
- Running the game with the old launcher now fully supports remembering login (using tokens - your password is never stored).
- Can now choose to use a fixed battlemode background.
Bug Fixes:
- If one player fails to enter a match, neither player is given a victory or loss.
- Fixed a bug where hovering traits on scrolls would sometimes behave incorrectly.
- Now properly showing the highlight around library/graveyard when sacrificing for scrolls.
- Attack glow is no longer always turned off when an ability is used (for example if a Gravelock Outcast has 0 CD).
- Fixed bug where Judgement rewards scroll picking animation would be in the wrong place.
- Now properly giving owner history to upgraded scrolls when buying Explorer's packs and face up cards.
- Starter deck achievements now properly show how many more matches you need to win to unlock the decks.
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0.124 beta[2]
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June 18, 2014
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Notes:
- We're also providing Windows users access to our brand-new installer and launcher with this update, and would really appreciate any feedback. It's at its final stages of testing, but we're not making it mandatory just yet. If you'd like to give it an early try, hit the link below and then run the installer.
- Please post any launcher feedback and bug reports in this thread. Thanks!
Features:
- The test server is now open for all players every Monday CET/CEST
- All players now start with a new Growth Starter deck. Three other starter decks (one for each remaining faction) can be earned by playing matches.
- Added a second tutorial.
- Improved visual feedback when opponent uses spells, enchantments and abilities.
- Decks can now be imported and exported in the deck builder. If you try to import a deck and don't own all the scrolls, you will be informed which ones you're missing.
- Added card owner history to card stats.
- Added 40 new sounds.
Scrolls:
- New traits:
- Replenish: When this scroll is played, your current Wild is increased equal to the scroll's cost.
- Resonance: [Action]: When you play a Spell, [Action] happens.
- Magic armor X: All non-combat damage dealt to unit is reduced by X.
- Unstable X: When unit is destroyed, it deals X damage to your opponent's idol on the same row.
- Taxing X: When this scroll is played, subsequent castings of scrolls with the same name have their cost increased by X.
- Removal scrolls:
- Ramp scrolls:
- Enchantments:
- Other scrolls:
Miscellaneous:
- Each scroll now has a stats view. It works like a separate "page" on the scroll that can be displayed instead of the rules.
- AI improvements.
- When selecting a scroll, other scrolls will have their costs grayed out if they can't be played after the selected one.
- Added animation for when units are cursed.
- Added new animation for generic area effects.
- Watch games list is now sorted by rating per default.
- Locked scrolls can now be upgraded if combined with two non-locked ones.
- Screenshot are now automatically saved to disk when pressing F5 or Print Screen.
- Added deck filtering to choose deck popups.
- Added 15 new Hard AI decks.
- Added /mods command to list currently online moderators.
- Added some moderator commands and functionality.
Bug Fixes:
Known Issues:
- Scrolls with Taxing get incorrect costs in the card history.
- The achievements for unlocking new starter decks are not correctly updated in the achievements list. The unlocking works as intended.
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0.121 beta[3]
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May 12, 2014
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Features:
- We've reworked the ranking system. Players can now earn one of twelve different rank medals. The game no longer shows others your exact rating or ranking, though the top 100 list still remains.
- We've removed the old tutorial and added the first of two new ones. The second is coming later on.
- We've updated the post-match screen. Players can now rate matches and see player medals in Ranked Mode. The layout has been improved too.
- The AI is a touch more sentient. Prepare to get talked down!
Scrolls:
- Added the four competition winner scrolls: Skythorn by Nicon, Oculus Cannon by HutchHogan, Void Gate by teedle and Eternal Sword by Guywithscrolls (some of the scrolls have been renamed and tweaked since they were first submitted).
- Desert Memorial (Order): 0/-/4, cost 3. When Desert Memorial is destroyed, increase Energy by 1
- Woodland Memorial (Order): 0/-/1, cost 2. When you play a Spell or Enchantment, Woodland Memorial is destroyed. Increase Growth by 1.
- Law Memorial (Energy): 0/2/4, cost 2. When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1.
- Tribal Memorial (Energy): 0/-/3, cost 1. Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1.
- Stone Pact Memorial (Growth): 0/-/2, cost 3. When Stone Pact Memorial comes into play, increase Order by 1.
- Sand Pact Memorial (Growth): 0/-/1, cost 3. When Sand Pact Memorial comes into play, increase your current Energy by 5.
- Sister of the Owl (Growth): Now costs 5, summons only one Owl.
- Owl (Growth): Is now 1/1/1 with Flying (move anywhere on board). When Owl moves, increase Countdown by 1.
- Arhart's Disciple (Decay): Now deals idol damage when damaging another unit, instead of when destroying one.
- Cannon Automaton (Energy): Updated graphics.
- Scrolls that prevent targeting by Spells/Enchantments/Abilities have been unified. They now all use the new "Ward" trait, which applies to opponent Spells and Enchantments.
Miscellaneous:
- Wild is now enabled across all game modes.
- Added resource scroll filter (f:, faction:, res: or resource:). Multiple resources are separated by commas (for example f:g,o).
- We've added new animations for attacks, as well as improved screenshake behaviour.
- You can now begin watching a match before the five-minute waiting period is over. This will take you to an empty battle screen.
- We're experimenting with hand limits; you can currently sacrifice for scrolls only if you have 7 or less scrolls in hand.
- The in-game chat has been moved up, so that it doesn't obscure the End Turn button.
- Added "Tips & tricks" button next to "Watch live games".
- The AI has been improved.
- Surrendering no longer forces you to wait for your turn.
Known issues:
- If you have problems updating Scrolls after this update, we're very sorry! We've prepared this post to help you get it fixed.
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0.119.1 beta[4]
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March 12, 2014
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Features:
- Mulligans are now enabled in all game modes.
- Testing Grounds have been updated with the inclusion of Wild – a new super resource that we're hoping will make multi-resource decks more viable. Måns has gone into detail about our reasons for including this in his latest Dev Blog post.
Scrolls:
Miscellaneous:
- Selecting a scroll now shows your remaining resources after paying its cost.
- Improved sound synchronisation for attacks.
- Ice Cave and Snowy Mountain backgrounds have been made darker to protect your eyes.
- Added the missing battle backgrounds.
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0.117 beta[5]
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February 25, 2014
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Features:
- The active player is now more clearly highlighted.
- UI now shows what you and your opponent has recently sacrificed for.
- The "Ctrl" stats display now remembers state between matches.
- Added a hint box to the login screen.
- Testing Grounds have been updated. Idols have 10 Health, timer is at 75 seconds, and a mulligan option has been added.
Scrolls:
Store:
- Added Explorer's Pack, which costs 1200 and is guaranteed to give you at least 4 Rebellion scrolls.
- Added 4 new hard preconstructed decks.
- Made packs and singles have a chance of giving you an upgraded scroll.
Deck builder / trade:
- Added an "Add scrolls" button to add one of each selected scroll to the table.
- Library sorting (name/cost) is now remembered between sessions.
- Card lists (trade, buy/sell) now support the count filter (#:).
- Added new search filters: ap:, cd:, hp:, c: and fl: for Attack, Countdown, Health, Cost and Flavor, respectively.
- Made filtering using full words possible (type:, rarity:, desc:, tier:, set:, cost:, attack:, countdown:, health: and flavor:).
- Hitting Ctrl+Enter in the filter box adds one of each filtered scroll to the table. Similarly, Ctrl+Delete removes one of each filtered scroll.
- Clicking a unit in the deck builder now previews their attack animation.
- The deck builder now shows number of types (library) and scrolls (table) when a filter is used.
Judgement:
- Judgement no longer shows the same scroll twice in a row.
- Judgement now uses fixed Rarity rows. The rows are cycled as follows: R, C, U, C, C, U, C.
- Judgement decks are now destroyed after 5 wins or 2 losses.
- Judgement rewards have been adjusted to compensate for the tweaks, and the entry fee has been lowered to 800 gold / 120 shards.
Chat:
- The auto-join cap for "General" chat rooms has been raised from 30 to 50.
- Moderators can now temporarily ban users from chat rooms (up to one week).
- Moderators can now mute users for up to one hour.
- Custom chat rooms are now auto-rejoined in new sessions.
Miscellaneous:
- Profile page shows percentage of unique scrolls owned.
- The config file format has been updated. Some settings may unfortunately be lost as a result of this. Sorry for any inconvenience!
- Added 13 new trials (7 Hard, 4 Medium and 2 Easy).
- Tier 3 scrolls now slightly increase match rewards. Drawing a T3 scroll increases a multiplier (2.5%, 5%, 10% for C/U/R), capped at 50%. After a game, match rewards are increased by this amount (excluding fixed rewards like idol or completion bonuses).
- Added seven new battle backgrounds.
- Added a setting to disable visuals for upgraded scrolls.
- Crafting now shows the scrolls from your starter deck in locked piles.
- Stats are now cleared when trading away an upgraded scroll.
Bug Fixes:
- Accept trades / Accept challenge buttons are now enabled per default for new users.
- The "Alt" stats display now behaves correctly.
- Long names should no longer be cut off in battle mode.
- Concentrate Fire now works with Piercing. Note that the extra attack is of the same type as the unit's attack when Concentrate Fire was cast, so a Piercing Projectile cast later won't affect the second attack.
- Binding Root (and similar effects) now stop Mire Shambler from moving before attacking.
- White flashing under units that are about to attack now works properly in spectate mode.
Known Issues:
- If you have problems updating Scrolls after this update, we're very sorry! Please reinstall Scrolls from your Mojang account page at account.mojang.com.
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0.112.2 beta[6]
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January 16, 2014
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Scrolls:
Miscellaneous:
- Testing Grounds have been updated. Idols now have 6/8/10/8/6 HP. The timer remains at 60 seconds.
- The Just for You section of the store now has a 50% chance of giving you a scroll you're missing in each slot (and 50% chance of picking an entirely random scroll).
- Reverted holiday unit art.
- Changed two of the default chat rooms from "Decks" and "Strategy" to "Scrolls" and "Game modes".
Bug Fixes:
- Sacrifice should now always work after rejoining a game in progress.
- Fixed a bug where picking rewards after Judgement could sometimes fail.
- Friends should no longer show up as online when they're actually offline.
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0.112.1 beta[7]
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December 18, 2013
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Scrolls:
Miscellaneous:
Bug Fixes:
- Fixes for achievements not being properly awarded:
- Win X ranked matches
- Reach position X in the ladder
- Blazingly fast / Stampede / Quick win
- We've had to reset Blazingly fast in order to allow unlock of Stampede and Quick win. Sorry for any inconvenience!
- Sacrifice should now always work after rejoining a game in progress.
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0.112 beta[8]
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December 10, 2013
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Features:
- Added 85 achievements. Achievements are displayed on your profile page and award 100 gold each.
- Added rating decay. Once a week, ratings will decay towards 1500.
- Starting with this patch, we're turning the "Quick Match" mode into a testing grounds for rule changes. First up is 8 HP idols and 60 second turn timers.
- You can now rejoin your current match even after closing the game.
- The remaining library and discard pile counts are now displayed in battle mode.
- Abilities activated by your opponent in a battle now display text with the ability name.
Scrolls:
Miscellaneous:
- Added 8 new AI decks.
- Updated the post-game screen to show the duration of the match. In ranked matches, rating and ranking change is now shown.
- Updated the profile screen to show ranked and Judgement wins.
- In the Watch menu, sorting by Highest Rating now uses average rating instead of the best player's rating.
- Deck builder: Typing "s:2" will now filter scrolls in set 2. Similarly, "#:5+" will show any scrolls which you have at least five of. Handy for crafting!
Bug Fixes:
- Players can now be challenged and invited to trade via the friends list.
- Machination Mindset now only works on melee creatures.
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0.110.5 beta[9]
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November 21, 2013
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Features:
- Improved rating system. Players ratings have been reset to go with this change.
Scrolls:
- Some scrolls have had their rarities changed:
Miscellaneous:
Bug Fixes:
- The same scroll can no longer appear more than once per row in Judgement.
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0.110.3 beta
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October 29, 2013
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Scrolls:
Miscellaneous:
- Judgement Week is now over and the "Just for You" section in the store is reverted back to normal (every 3rd day, Scrolls from all current sets).
Bug Fixes:
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0.110.2 beta
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October 23, 2013
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Bug Fixes:
- Units' "comes into play" effects weren't triggered if killed by a State Machine.
- Shards amount wasn't visually updated after purchasing shards.
- Spectate games list could be partial, or games fail to begin when clicking "Watch".
- Pest Dissimulator's effect now only triggers on damage amount >= 1.
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0.110 beta[10]
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October 21, 2013
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Features:[11][12]
- Judgement mode has been added! This lets you construct a deck from a random set of scrolls, and face opponents on an equal playing field.
- Spectate mode has been added! This lets you view your friends, top players, or tournament players as they battle it out.
Scrolls:
- Added 44 scrolls, completing the fourth set of 60.
- Clarified a number of rule texts.
- Rebalanced a number of existing scrolls:
Miscellaneous:
- Two new preconstructed decks have been added.[13]
- Increased gold reward for multiplayer losses by approximately 100%, and decreased multiplayer win gold by around 10%.
- Death effects now display a skull instead of a damage value (Violent Dispersal, Slayer, sacrifice, etc).
- New "Stats" button showing mana curve and scroll type distribution now available in deck builder and Judgement.
Bug Fixes:
- Mire Curse now works on your own units.
- Fixed an issue where one on one challenge gold would sometimes not be properly rewarded.
- Fixed a bug where Hex Marks would damage the wrong idol.
- Searing Shackles no longer triggers things like Mangy Wolf's ability.
- Arthritis now works on Metal Wonder.
- Fixed a bug that would make this fix not appear in this changelog.
Known Issues:
- Watcher (Decay) doesn't currently trigger when adjacent units are not destroyed by damage.
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0.105 beta[14]
|
August 26, 2013
|
Features:
Miscellaneous:
- AI improvements.
- Moved deck builder search box.
- Changed a variable name in the code. Woo-hoo!
Bug Fixes:
- Double attack bug fixed (SC-488).
- "When unit is dealt damage" now triggers only on damage greater than 0 (SC-487, SC-519).
- Recently purchased cards now show up when selling cards in the store.
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0.103 beta[16]
|
August 7, 2013
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Features:
- The long-awaited friends list has arrived! This includes finding online friends, whispers, and the ability to ignore users. Befriend and be merry.
- Several chat commands have been added. Try typing /help for more information.
Scrolls:
- New: Solemn Giant (Energy). Creature, 8/6/4, cost 4. Solemn Giant does not count down. Pay 2 Energy to decrease Countdown by 2. This ability can be used any number of times per turn.
- New: Wings Shield (Order). Creature, 2/2/3, cost 3. Wings Shield has Armor X, where X is the number of units behind it (combat damage dealt to Wings Shield is decreased by X).
- New: Metal Wonder (Energy). Structure, 0/-/4, cost: 4. When your opponent plays a Spell or Enchantment, Metal Wonder deals 2 damage to a random idol under their control.
- New: Crone (Growth). Creature, 0/3/2, cost 3. When Crone is destroyed in melee combat, the attacking unit is destroyed.
- New: Rat King (Growth). Spell, cost 4. Summons a Beast Rat on target tile and two adjacent random tiles.
- New: Sister of the Bear (Growth). Creature, 4/2/4, cost 4.
- New: Storm Runner (Energy). Creature, 2/2/3, cost 3. Lobber.
- New: Redeploy (Order). Spell, cost 3. All your units on target row switch places with all your units on another target row.
- New: Wings Soldier (Order). Creature, 3/2/2, cost 2.
Miscellaneous:
- Deck builder now displays scroll pile sizes larger than 9.
- Card lists now have a filter text field. It works like the deck builder search.
Bug Fixes:
- The twitter feed is now functional again.
- Chat scroll behavior has been improved.
- Fixing wording on a number of scrolls to match their effect.
- Fixed bug concerning Wildling and spells that move units. (SC-173)
- Fixed bug where Flip activated Mangy Wolf's ability and reset Haste in trials. (SC-199)
- Fixed bug where Transposition triggered Divine Mark. (SC-311)
- Fixed game hangs when summoning units. (SC-8)
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0.97 beta[17]
|
July 18, 2013
|
Features:
- Crafting is live.
- You can now see your stats on upgraded Scrolls.
Miscellaneous:
- Personal store items now refresh every three days instead of once per week.
- AI improvements.
Bug fixes:
|
0.95.1 beta[18]
|
July 3, 2013
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Scrolls:
- New: Automata Forge (Energy). Structure, 0/3/5, cost 3. Instead of attacking, Automata Forge summons a Gun Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1. This ability can be used any number of times per turn.
- New: Stag Heart (Growth). Enchantment, cost 2. Enchanted unit gets +1 Attack and +1 Health for each Stag Heart in play.
- New: Faith Duty (Order). Enchantment, cost 2. Enchant unit you control. At the beginning of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1.
- Magma Pack (Energy) now adds Attack once, rather than multiplying continuously.
Bug Fixes:
- Fixed a number of rare server bugs.
- Fixed missing stats on end game screen. (SC-327)
Known Issues:
- Users running Avast will need to disable it temporarily in order to play Scrolls. More details here.
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0.95 beta[19]
|
June 26, 2013
|
Features:
- Deck builder: Improved filtering interface.
- Deck builder: Added a new sort button.
- Store: Added rarity information and cards left when buying scrolls and packs.
Scrolls:
- Modified: Noaidi (Growth). Creature, 2/2/2, cost 3. When Noaidi comes into play, you gain 1 resource of each non-Growth type your opponent has.
Miscellaneous:
- Clicking the "General" or "Trading" join room buttons now automatically joins General-X or Trading-X.
Bug Fixes:
- Chat is no longer disabled after matches. (SC-191)
- Notice messages should now work as intended.
- Fixed a few bugs where newly bought scrolls would render incorrectly. (SC-261)
- Fixed issues causing the game to become unresponsive when switching servers (entering or leaving a match).
- Usernames and passwords can now contain unicode characters.
- Unit stats now also show for new units after being toggled with the "Ctrl" key. The "Alt" key now shows stats while held down. (SC-93)
Known Issues:
- Users running Avast will need to disable it temporarily in order to play Scrolls. More details here.
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0.94.3 beta[20]
|
June 19, 2013
|
Scrolls:
- New: Noaidi (Growth). Creature, 3/2/2, cost 3. When Noaidi comes into play, for each resource type your opponent has, increase that resource by 1.
- New: Efficiency (Order). Spell, cost 1. Target unit gains +1 Attack until end of turn. If that unit kills another unit this turn, increase Energy by 1.
- New: Dust Runner (Energy). Creature, 1/2/2, cost 1. Ranged. When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Known Issues:
- Users running Avast will need to disable it temporarily in order to play Scrolls. More details here.
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0.94.2 beta[21]
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June 18, 2013
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Scrolls:
Miscellaneous:
- Multiplayer Quick Matches and Ranked Matches now give at least 60 idol gold when your opponent surrenders (equal to three destroyed idols).
Bug Fixes:
- Fixed a selection of server bugs.
Known Issues:
- Users running Avast will need to disable it temporarily in order to play Scrolls. More details here.
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0.94 beta[22]
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June 6, 2013
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Scrolls:
Miscellaneous:
- New players now start with 2000 gold. Existing players have been given 2000 gold.
- Two of the medium trials are now slightly easier.
Bug Fixes:
- The issue where the game gets stuck on summoning a unit should now be significantly less common. We're working on a fix.
- The last trial should now be playable.
- Matches where one player fails to join and immediately surrenders are now less common. We're working on this issue.
- A few minor bugfixes in the UI.
Known Issues:
- If you are running Avast, you will need to disable it temporarily in order to login to Scrolls. We're looking into why this happens.
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0.93.2 beta[23][24]
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June 3, 2013
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Start of Open Beta.
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